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The Workbench and You: A Guide to Tradeskills

The Workbench and You

A guide to Tradeskills originally written by Eravius "DigitalNexus" Nero, Architect. Edited 10/10/14.

Table of Contents:

1 - Requirements for Tradeskills
2 - List of Tradeskills
3 - Gathering Tradeskills
4 - Production Tradeskills
5 - Secondary Tradeskills

(1) - Requirements for Tradeskills

In order to learn a Tradeskill, you must first reach Level 10 on your character.

Once you do so, you will get a new quest via the Comm system that varies based on your chosen faction and the area you choose when leaving the tutorial zone. This quest will direct you to the crafting area where you can pick any two professions of your choosing.

Exile - Algoroc: "Crafting for the Exiles in Algoroc"
Exile - Celestion: "Crafting for the Exiles in Celestion"

Dominion - Deradune: "Crafting for the Dominion in Deradune"
Dominion - Ellevar: "Crafting for the Dominion in Ellevar"

NOTE: While you can only have two Tradeskills active at a time, you do not lose gained XP or already unlocked schematics in Tradeskills that you swap out via Crafting Trainers. You will, however, need to pay a fee relative to the level you have gained in the skill you wish to reactivate once you decide to take it again. Through this, you could potentially have all skills at complete rank--but you'll still only be able to use 2 at once. Additionally, there is no cost to switch to a Tradeskill that you have not yet gained any XP in.

In order to help you choose which Tradeskills are right for you, here is a quick listing:

(2) - List of Tradeskills



Architects are craftsmen that create items for Housing Skymaps. Through their tireless efforts, the pioneers of Nexus can place interesting doodads and useful furniture in their own homes--using wood and other natural materials. If you prefer decorating over combat, the Architect trade is most likely for you!

• Tradeskill Type: Production

Best Tradeskill Pairing: Survivalist

Best Class Pairing: Any! Architects produce no class-specific items.



Armorers are craftsmen that create Heavy-class armor to be used in battle, as well as Energy Shields. Using metals extracted from Nexus, Armorers produce the finest types of wearable plating, protection, and repulsion shields known to the galaxy. If you need to put more solid steel between you and the nasties that want you dead, then perhaps Armorer is the right trade for you.

• Tradeskill Type: Production

Best Tradeskill Pairing: Mining

Best Class Pairing: Warriors and Engineers are the only classes that can use Heavy armor created by Armorers. Armorers can also create Energy Shields that can be used by any class.


Miners are those who go out into the world in search of the deepest, strongest, and most plentiful veins of rare minerals and metals. Many trades are in high demand of metals--and so a Miner is often a good compliment to other Tradeskills such as Armorer and Weaponsmith. If you find the glint of gems and the sound of clinking metal to be enticing, see if Mining is your forte!

• Tradeskill Type: Gathering

Best Tradeskill Pairing: Armorer or Weaponsmith.

Best Class Pairing: Any



Outfitters are craftsmen who produce Medium-class armor out of leather and bone. If the smell of dyes, tanning hides, and raw bone sends you to a happy place, perhaps you should give Outfitting a try!

• Tradeskill Type: Production

Best Tradeskill Pairing: Survivalist

Best Class Pairing: Stalker and Medic

Relic Hunter

Relic Hunters are scavengers, searching Nexus for remnants of Eldan technology. They collect machinery parts and Omni-Plasm, crucial ingredients in a variety of Technologist productions. While Technologists primarily benefit from this profession, other Tradeskills occasionally call on the odd Eldan ingredient or two. If you enjoy investigating ancient Eldan machines, and promptly bashing them apart for parts, then perhaps you are best suited as a Relic Hunter!

• Tradeskill Type: Gathering

Best Tradeskill Pairing: Technologist

Best Class Pairing: Any


Survivalists are people of the wilderness--chopping down trees and cutting up carcasses in order to supply Architects and Outfitters with the materials they need to do their job. If you enjoy hunting and the sound of falling trees, take up the axe and knife and become a Survivalist!

• Tradeskill Type: Gathering

Best Tradeskill Pairing: Architect and Outfitter

Best Class Pairing: Any


Tailors are craftsmen that specialize in armor made from light cloth, best used by Spellslingers and Espers. They rely on no others--able to get what they need through the common knowledge of salvaging and combat that even non-Tailors can partake in. If you enjoy knitting, stitching, and tearing apart the belongings of your fallen foes, perhaps you are a perfect fit as a Tailor!

• Tradeskill Type: Production

• Best Tradeskill Pairing: None. Tailor is entirely self-sufficient. It would be best to pair it with a gathering skill, as you can eventually use some of the gathered materials and sell those you don't need.

• Best Class Pairing: Spellslinger or Esper


Technologists are crafters of medicine--but instead of taking up the scalpel and suture, they prefer volatile chemicals and untested machinery. Using materials salvaged from Eldan relics, they try their best to make the wild frontier of Nexus a bit less dangerous for the rest of us. Healing potions and other buffing items are created by their efforts--able to be used by any class. If you don't mind working with skin-eating chemicals, itchy plants, and black market machinery, perhaps Nexus could use you as a Technologist!

• Tradeskill Type: Production

Best Tradeskill Pairing: Relic Hunter

Best Class Pairing: Any! Medicines produced by Technologists can be used by any class.


Weaponsmiths are the backbone of life on Nexus--without weapons, the war between the Exiles and Dominion would most likely be settled with boring things like diplomacy and gardening. Thankfully, they aren't--and because of this, Weaponsmiths are able to make a profit off of turning minerals in the ground into things you can stab and shoot with. If you love the clink of metal and war profiteering, perhaps Weaponsmithing is right for you!

• Tradeskill Type: Production

Best Tradeskill Pairing: Mining

Best Class Pairing: Any! Weaponsmiths produce weapons usable by any class.


(3) - Gathering Tradeskills

Gathering Tradeskills are professions that involve the harvesting of nodes of resources, which are used to create products by Production Tradeskills.

In order to gather materials, you must first find a node. Nodes can be found in all zones from Algoroc, Celestion, Deradune, and Ellevar onward--and they are visible on the minimap to those who have learned the related gathering profession (unless you specifically turn off these indicators).

Once you have discovered a node, you must attack it in order for it to drop materials and give you tradeskill XP. This can be done using abilities on your hotbar--or you can use the slower, safer method of repeatedly right-clicking to use your auto-attacks.

A better method is to use Laser Tools, purchasable from certain Tradeskill vendors. These are used by equipping them on your Character screen and then right-clicking a relevant node. This method is much faster and more efficient than normal attacks and abilities--but must first be purchased.

Gathering Tradeskills do not have a Tech Tree, Schematics, or Trade Achievements like Production skills do. However, they follow the same level progression and XP scaling.

(4) - Production Tradeskills

Production Tradeskills are the most complicated Tradeskills out of the three types, and require a constant stream of materials produced by Gathering Tradeskills, Salvaging, and trades with other players. While they may be the most expensive Tradeskills, they also provide the most rewards and best profits.



Schematics are the basic recipes required to create products using Production Skills. They are unlocked using the Tech Tree, which will be covered later in the guide. Schematics can also drop from your fallen foes.

To use a schematic, you must first visit a Crafting Station, available in most major cities, as well as your House if you have built one there. You can open the Tradeskill interface using your Codex while outside of a Crafting Station, but you will not be able to craft anything.

When you open up the Schematics list, you will be able to see all of the Schematics you have learned, organized by Tradeskill and Rank. (For example, Novice Architect and Apprentice Architect are two possible categories). They are then further categorized into the type of product created. (For example, Improvements and Accents are two sub-categories for Architects) On the right side of the Schematics interface you can see the materials required to create the product, the Tech Tree achievement you learned the schematic from, and the possible Variants you can create.

By clicking the Craft button, this will consume the materials listed on the chosen schematic and will begin the crafting process. On the next screen, you'll be prompted to either craft the base item, use Additives to achieve a variant, or add Microchips to give a crafted item stats.


Coordinate Crafting Screen

The Coordinate Crafting Screen, used by Architects, Technologists, and Cooks, allows you to  experiment with Additives, creating the Variant that you want--or you could simply press the Craft button and create the boring normal version of the product!

On the left side of the interface is the Crafting Graph. It is here that you can see the Horizontal and Vertical axes of the item you are trying to make. Each extremity of the graph are labelled with names specific to the skill the Schematic requires. (These names are not particularly important, as no Additives actually refer to them besides by X and Y coordinates at the moment) Generally, you can figure out a little bit about the Variant you are trying to create by looking at its position along these two descriptive scales.

The right side of the interface shows you the Additives you can use to reach your desired Variant. These help you move the orange crosshairs from its start position on the Crafting Graph, into one of the circles that represents Variants you can create. You can mouse over the circles on the left side of the interface to see which variants they create. (Or mouse over the variants on the top right side of the interface to highlight their circle on the Graph)

NOTE: The exact positions of these circles is unique to each person. The location of a Variant on your graph is most likely different from those of other players! This prevents you from sharing the correct combinations of Variants with friends--you must discover the best combinations yourself!

Once the crosshair is in the area of a Variant, the associated Variant on the right side will highlight and show "Success" to indicate that this will be the item that will be crafted.

NOTE: If you want to produce the vanilla item, and not a variant of it, you do not require any Additives--you can simply click the Craft button and use the required materials to make the item.



In order to unlock certain Variants of a crafting schematic, you must first Experiment. Variants that require Experimentation will be represented by a magnifying glass where the inventory icon would typically be in the schematic variants listing.

Experimentation is done using the same Crafting Screen--except you are only given a general area on the Crafting Graph in which its square is located. You must use Additives to move the crosshairs into an area in the highlighted zone, and then craft the item to see if you got the location correct.

If you did, the highlighted area will be replaced with the specific circle in future craft attempts, and you will be rewarded with the Variant you unlocked.

If you incorrectly guessed the location, you will be given a discovery result reading of how close you were. (Far away, really close, etc) Use this to better refine the location next time!

TIP: If there are multiple locked Variants of a schematic, you can mouse over the respective icon on the top-right of the Crafting interface to show you the name of the locked Variant, and highlight its respective zone on the graph.


Tech Tree

The Tech Tree is how you go about unlocking new Schematics for production.

At the top of the Tech Tree there is a dropdown box that lists all of the Ranks of Tradeskills you have unlocked. To move to a Tech Tree of a different Tradeskill or Rank, simply click it in the dropdown list.

The Tech Tree is represented by several boxes linked by lines. Most boxes represent a Schematic, while some are general achievements (such as Salvaging milestones). Those that are highlighted in green are unlocked, and can be crafted using the Schematics interface. Those that are not yet unlocked are highlighted in blue, and have a progress bar showing how close you are to unlocking it.

In order to unlock a Schematic, you must first unlock all Schematics that are prerequisites for it (linked to it via lines from higher up in the Tech Tree). Once you have done so, you can begin to complete the required Achievement. Click on the Schematic on the Tech Tree to see an interface listing the item Variant required to be crafted for the Achievement. The exact amount is listed on the box next to the progress bar. The Variant required to unlock the achievement is generally one created using a prerequisite schematic.

EXAMPLE: On the Architect tech tree, the Hitching Post is the first square, and Shabby Wooden Crate is the next square down, connected to it via a line. In order to unlock the Shabby Wooden Crate, you must first create a certain number of Round Feeding Troughs, a possible variant of the Hitching Post.

Work Orders

Work Orders are crafting quests that can be completed for bonus XP and money, as well as other possible rewards. These require a certain number of a specific product produced by your Tradeskill.

You may take Work Orders for the Tradeskills you currently have active from a Work Order Board. The requested items must be turned in to the NPC mentioned in the quest.

(5) - Secondary Tradeskills

Secondary Tradeskills are Tradeskills that do not count towards your two-skill limit, and do not work in the same way as other Tradeskills. While you will automatically unlock Farming at level 10, Cooking must be learned from a trainer in Tradeskill-related areas of large towns and cities.

Currently, the only two Secondary Tradeskills are Cooking and Farming.



Cooking is a Secondary Tradeskill that involves the production of food, which can heal, replenish focus, and give you buffs for fully eating the specific kind of food. In general, these cannot be used during battle--and you must sit down for a short period of time to finish them properly.

Schematics required for Cooking can be purchased from Cooking Trainers, found in cities near other Tradeskill related trainers and vendors. Recipes for Cooking can also drop randomly from fallen foes. Each Trainer has a specific list of Schematics they sell, and ones in higher level areas tend to have ones that produce better items.

The creation of food is the done the same way as other Production Tradeskills--take the required materials to a Crafting Station. Each Schematic has Variants, just like Technologist and Architect schematics.


Farming is a Secondary Tradeskill focused around collecting plants for use in the Technologist profession, as well as Cooking.

Plants can be found as nodes in the world, and can be harvested by anyone. You can create your own nodes, however, by planting Seeds in a garden you have built in your House.

Seeds can be found as drops from Farming nodes in the world. Better seeds and nodes are found in higher-level zones.

There is no Rank required to plant any type of plant--if you have access to the seed, you can plant it.

Farming has no Schematics, and thus you can only harvest items with it.

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